Real Name: formerly Phillip Geist
Height: 5' 9”
Weight: 150 lbs
Hair: Brown
Eyes: Gray
Other Physical Characteristics: His skin has the pallor of death with bluish lips and sunken eyes. Here and there are stitched up gashes and wounds.
Powers: Ghoul is simply an undead assassin. His attacks are the weapons he favored in life. His undead state makes him far stronger and tougher than he was when he could breathe. He can lift a ton and a half. Physical and energy attacks do half the damage they should on him. Blinding him with a flash or hurting his hearing with loud noises are not quite as effective as they should be. He has mental defense from being undead.
He has much better nightvision as an undead. He can see in the infrared. He can also detect life forces if he stops to concentrate.
Weaknesses: Ghoul is susceptible to necromantic spells and powers. Holy objects and places can harm him greatly. He thinks of himself as indestructible, though he is not.
Source of Powers: Undeath
Other Skills: Highly trained in using rifles, handguns, and knives. He can drive common motorized ground vehicles and helicopters. He was a former Army Ranger in life.
Equipment: He does change his clothes in accordance to what's needed to take down his target. However, he tends to wear tattered military fatigues and gear, but his weapons (a rifle, a sidearm, and a large knife) are in perfect condition, clean, and well-polished.
Fighting Style: Thanks to his undead resilience, he's willing to take foolish risks if he has to, like jumping off tall buildings to escape pursuers. Ghoul prefers to strike from a distance if he can. His favorite method of taking out a target is sniping, but he can also use explosives, poison, or close combat if he has to. If confronted and forced into open combat, he'll fight at first, but cut and run as soon as things start to go wrong.
Height: 5' 9”
Weight: 150 lbs
Hair: Brown
Eyes: Gray
Other Physical Characteristics: His skin has the pallor of death with bluish lips and sunken eyes. Here and there are stitched up gashes and wounds.
Powers: Ghoul is simply an undead assassin. His attacks are the weapons he favored in life. His undead state makes him far stronger and tougher than he was when he could breathe. He can lift a ton and a half. Physical and energy attacks do half the damage they should on him. Blinding him with a flash or hurting his hearing with loud noises are not quite as effective as they should be. He has mental defense from being undead.
He has much better nightvision as an undead. He can see in the infrared. He can also detect life forces if he stops to concentrate.
Weaknesses: Ghoul is susceptible to necromantic spells and powers. Holy objects and places can harm him greatly. He thinks of himself as indestructible, though he is not.
Source of Powers: Undeath
Other Skills: Highly trained in using rifles, handguns, and knives. He can drive common motorized ground vehicles and helicopters. He was a former Army Ranger in life.
Equipment: He does change his clothes in accordance to what's needed to take down his target. However, he tends to wear tattered military fatigues and gear, but his weapons (a rifle, a sidearm, and a large knife) are in perfect condition, clean, and well-polished.
Fighting Style: Thanks to his undead resilience, he's willing to take foolish risks if he has to, like jumping off tall buildings to escape pursuers. Ghoul prefers to strike from a distance if he can. His favorite method of taking out a target is sniping, but he can also use explosives, poison, or close combat if he has to. If confronted and forced into open combat, he'll fight at first, but cut and run as soon as things start to go wrong.